Another big thank you today for one of my favourite websites, JayIsGames.com, who just gave ZONR a great review!
John B, the reviewer said, “The simple reflex game is focused on quick recognition skills, challenging you to act fast, act decisively, and recover from your mistakes without hesitation. Stressful? Never! More fun than it ought to be? You bet!”
Click HERE to visit JayIsGames.com to read the full review.
Those who love iPhone games will certainly know of the website Touch Arcade. They have just posted a fantastic review of ZONR and it’s my first time appearing on their website.
They call ZONR “A fantastic puzzle-arcade collaboration” giving praise for the gameplay, graphics and most importantly, the soundtrack provided by Disasterpeace.
Here’s an excerpt from the review: “As you play ZONR, the sounds play back with cheery notes that fit beautifully with the music. So each time you correctly choose the largest piece, you’re rewarded, and each time you miss you’re punished with a discordant note. The screen shakes, flashing red, and worse – your multiplier falls. This is one of those arcade games, the ones that let you build up incredible scores by playing perfectly, but that will grab that score back as soon as you make a mistake.”
Click here to visit Touch Arcade and read the full review.
The first review of ZONR has appeared on the internet, and it’s a perfect score! Gamezebo awarded ZONR a 5/5 noting that it’s the epitome of what a mobile game should be.
Here’s an excerpt from the review: “ZONR is a rare treat. It’s a game so intuitive that it doesn’t even require instructions, yet so challenging that you’ll find yourself cursing out loud at your inability to do the one simple task it asks of you. It’s colourful, fast-paced, perfect for quick gameplay bursts, and nearly impossible to put down. Oh – and did we mention it’s free?”
Click HERE to visit gamezebo.com to read the full review.
The 17th of November 2011 has come up faster than I expected and I’m now happy to announce that ZONR is now available for download from the Apple App Store.
Please if you’re reading this, please pick up your favorite Apple device and download ZONR. It’s FREE. And, the more people who download it at once, the higher up the app store charts it will go.
Also, spread the word about our new game. Make use of Game Center, the new iOS 5 Twitter functions, and the email to challenge your friends to a game of ZONR today.
Click HERE to download ZONR for iPhone/iPod and iPad.
After a much longer development period that originally intended, ZONR has just been submitted to Apple for review. Development on ZONR began on the 2nd of August 2011 and completed on the 1st of November. If you’re interested in more about the day to day development you can read my developer diary on Gamezebo here.
The extra time put into making the game look, sound and play great has paid off and I can’t wait until you all can play it!

I’ve been hard at work over the last six months working on several simultaneous projects. Having just one person spread their workload across multiple games isn’t necessarily great for quick game releases. However, at this point I’m happy to announce the upcoming release of Little Things® 2!
Little Things® 2 will be released not just on iPad, but also on iPhone/iPod, PC and Mac platforms. It will also feature many more things to find than the original – a whole new set of jigsaw puzzles to solve – and several other mini-games designed to expand gameplay beyond searching and solving.
Little Things® 2 is deep in development and will be available in early 2012. I can’t wait until you all can play it!

Matthew Hall was recently contacted by Gamezebo to contribute to an interesting and unusual article.
In case you all haven’t heard Robert Nay, an 8th Grader, managed to top the charts with his game Bubble Ball. Jim Squires from Gamezebo contacted a group of prominent developers asking for advice for his future!
“The particular piece of advice I gave is one I actually learnt from an employee of Valve.” says Matthew. “They bring in new testers regularly to test their games, while the developers watch behind glass. It can be quite cringeworthy seeing people stuck again and again, but clearly reveals flaws in their games – and the system works! Even though I’m just a one-man-band studio, this kind of end user testing has been very beneficial to the development of my own games.”
Click HERE to visit Gamezebo.com and read the full article. Good luck with your career Robert!
Little Things has been featured by Games Radar in their “Top 50 iPad games of 2010″! We’re very happy to be featured alongside such app store highlights as Fruit Ninja HD, The Incident, Osmos and many more! It’s great that our little family game is able to appeal to the “hardcore” gamers of the world. Thanks Games Radar!
Click HERE to visit Games Radar to see the full list.
KlickTock is celebrating tonight as we’ve just passed 1.5 million downloads of Doodle Find! It’s been a long road since Doodle Find 1.0′s release in May 2010. We’ve listened to our players and continued to improve the play experience for everyone. As well as the new objects and new languages added to the free version, Doodle Find Pro has been updated with two additional game modes. More to come in the future!
Thanks to everyone who helped us to achieve this amazing milestone. Please head over to our Facebook page to join in the celebrations!
TheAppleGoogle.com have posted an interview featuring Matthew Hall of KlickTock.
In the interview, Matthew discusses the success and origins of Little Things on iPad, and offers insight into the current state of the App Store.
“It was developed over a very long period of time. I had the idea about 5 years ago when Hidden Object games first started appearing in the marketplace. I wanted to try to recapture the fascination I had with seek and find books when I was a kid.”
Click HERE to visit TheAppleGoogle to read the full interview.